Re: College hoops feature
Ralph Smith said:
Time for a quick decision. Better hurry, the defense is ready.
Each of your four teammates on the floor is guarded closely. Do you use the Hook to pass the rock, or do you slow another teammate's defender by setting a hard pick?
Or is that a Weaken missile?
These are the choices the Long Beach State men's and women's basketball teams must make every week, but not necessarily on the court. The 49ers joined more than a dozen other schools this year in training with the ACE IntelliGym System, a computer game meant to improve players' reaction times to game situations.
Ralph -
I have to agree with FotF. This lede isn't working as well as it might. I think if you're going to sell the reader on the "instantaneous decision" conceit, you have to heighten the sense of in-game urgency. "Quick" and "ready" are words too weak to do that.
Two suggestions, then: either elaborate the lede into three or four sentences in which you convince the reader they're absolutely in the game, in scene. Or, at the same length as you've got it now, ratchet up the language. "Think fast" rather than "Time for a quick decision"; "Right now!" rather than "Better hurry." And so on.
And the "Weaken missile" isn't working as you'd like, because it's too much of a non sequitor at this early point in the piece.
This is a tough piece to write - as most prose assessments of things virtual and computerized are.
You've got good quotes, and it's a solid piece, but go back and reread your explanation of what the players are seeing on the simulator screen. It's hard to follow. As almost every written description of a computer game/sim screen are. Streamline it a little. Don't feel like you have to describe it
exactly, because it bogs your pace. Better to describe it approximately and not lose your momentum.
Hope that helps a little. Thanks for posting.